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Karl Urban looks
like hell. He just finished shooting--literally shooting guns--and
his face is caked with bloody makeup. It's the last day of principal
photography on "Doom,"
and that's a good thing, because he looks to be in no condition
to film another scene. But then he talks. And you see his energy
return, his face brighten, and you realize that he's just now
emerging from whatever place he had to go for that final scene.
Seconds later, he's smiling and perky and swapping jokes. Still
in full combat fatigues, Urban talks about his first leading role.
Nice
makeup job, there.
Karl Urban: Thank
you! [Laughs.]
How different is your
character, John Grimm, from the character in the game?
Karl Urban: One
of the thing that attracted me to the project is that they actually
had written a very comprehensive three dimensional character.
He’s an excellent soldier; he’s good at what he does.
He’s kind of running away from his past a little bit. Through
the course of the film, he kind of builds in confidence. He’s
good at what he does but he’s not necessarily 100% confident.
So you get to explore a sort of brother/sister relationship. And
that starts out a very detached and fractured place, and we take
that relationship and mend it through the film. So there was a
lot to play with. That was one of the main things that attracted
me to doing the film.
This is your first lead
role. A lot of pressure?
Karl Urban: I
don’t really feel it’s any different from any other
job that I’ve ever done. Is the role or the screen time
substantially larger than other projects I’ve had in the
past? Yes, yes it is. But the fundamentals are still the same.
Lord of the Rings was one of the biggest films on the planet,
but the process was still the same. So to me it doesn’t
feel any different, I’ve just gotten more meat on the bone.
They seem to be getting
more physically demanding. How are you taking to the action on
the film?
Karl Urban: I
love it. I love it! I love firing weapons. I’m having a
blast on this film, really. When you walk on sets and you see
these moody corridors and these massive assault weapons to play
with—I feel like the luckiest guy on the planet. I’ve
got my own 3D version of Doom and I get to play it every day!
Have you ever played the
game before?
Karl Urban: Yeah.
I played it quite a while ago. And I found it scary as all hell,
as most people do. I really enjoyed it. By the nature of what
I do, I don’t get a whole lot of time to play videogames
these days, but like I said, I have my own 3D game right here!
Did you enjoy the boot
camp?
Karl Urban: Yeah,
that was awesome. I learned a lot. That’s one of the things
I decided early on, was to ground this character in reality of
being this special forces guy. And we were very, very fortunate
to have a military instructor. He was a major, major source of
inspiration and advice. He really taught me how to move, how to
look the part, how to act the part. Throughout the film, I was
constantly picking his brain on how does it feel like to be shot,
etc. These unspeakable stories. And I’m hoping that when
I finally get to see those film, that those qualities will be
onscreen.
As an actor, how much
do you have to push to preserve the integrity of the character,
given this is a movie with very special effects and visuals?
Karl Urban: Oh,
I push it to the line. I take it to the limit. I stand up for
what I believe in. And we’ve had some fights along the way,
but to me, that’s a really good sign. That means that people
care about what they’re doing. People are passionate about
it. They have very strong points of view. If the volume gets turned
up, so be it, that means people care.
Can you give an example
of one of those issues?
Karl Urban: I’d
rather not.
Reaper.
That's your character's name. Are you a murderous lot?
Karl Urban: Reaper
partly comes from my character's surname, Grim. But he’s
good at his job, and his job is slaughtering bad-guys.
How would you compare
Reaper to your character in Riddick?
Karl Urban: The
character in Riddick is really a Macbeth archetype. This character
is entirely different. There’s much more three-dimensionality
about him. I get a lot more to play with. His relationships are
a lot more complex. I get to explore a sense of humor, which the
other character was completely devoid of.
Talk about working with
Andrzej Bartkowiak.
Karl Urban: [Pause.]
Working with Andrez has been great in the way that he gives you
the freedom to do what you want to. I’ve really appreciated
that flexibility. He’s very open to collaboration, open
to ideas. On the whole, I think it’s been a pretty enjoyable
experience. It hasn’t been a completely unstrained relationship,
but as I said before, I think that’s actually a pretty good
sign. I think it shows people care.
This film has one of the most
kick-ass third acts of any film I’ve ever heard of. It’s
just action, action, action. There’s monsters, people are
dying, the tensions between the characters just twists and turns
and sways. It’s quite a run.
Can you talk about the
first person shooter scene?
Karl Urban: I’ve
never seen that in a film before. And I think that’s going
to give the film a big boost in originality in a genre that’s
strained for originality. It’s a sequence where essentially
the audience becomes John Grimm. And goes around slaughtering
all these creatures, mutants. I’ve seen an animatic of it,
and it’s just thrilling.
Is there a story explanation
for how we get in that format?
Karl Urban: Yes
there is. And I don’t want to give it away!
How are you involved in
the 1st person scene?
Karl Urban: I’m
involved. There are certain elements. You’ll see my hands,
my weapons and so on.
Are you interested in
doing Doom sequels?
Karl Urban: I’m
signed up for another one. I think there’s a potentially
goldmine in the character of John Grimm and the storyline.
You mentioned how this
character has some humor. What’s the tone you’re going
for?
Karl Urban: You
have to find the balance. Dwayne gets all the posturing as far
as the macho dialogue. My character is a lot more cerebral. He’s
a lot more introverted. Through the course of the film, you just
get glimpses of this character’s dry, dry humor. And one
of the reasons that we opted to go with a brother/sister relationship,
instead of a romantic relationship, is that it didn’t seem
to gel that through the midst of all this carnage, violence, and
dark corridors, there’s this, “Hey, How you doin’?”
[Laughs.]
Do the serious gamers
freak you out?
Karl Urban: The
game is a starting point. It’s an inspiration. And we’ve
incorporated a hell of a lot of elements from the game into this
film. But at the end of the day, this is a screen adaptation of
the film. And I think we’ve done our very best to honor
what the gamers are into, and what has been created, and hopefully
add to it.
If
you and The Rock got in a fight, who would win?
Karl Urban: Come
to the film and find out. [Laughs.]
So is it actually going
to be you and The Rock throwing down?
Karl Urban: No
comment!
Any directors out there
that you really want to work with?
Karl Urban: Sure.
I could list a whole bunch. I haven't been in this industry for
fifteen years to stop here, you know what I mean? There are some
great directors out there. And my goal is really simple, to continue
to collaborate with artists of a high-caliber, people who are
at the top of their game. I kind of feel like I’m the luckiest
guy in the world. I feel like I worked really hard to get here,
and I don’t take that for granted. And I really do appreciate
everything that is around me at the moment, but I’m also
aware of how flippant the industry is, and I don’t even
worry about tomorrow.
Are you actively reading
scripts right now?
Karl Urban: Yeah.
Always looking for new material. I think my representation would
like me to do back to back. But I believe in balance. I’m
not one of these people that finishes one project and just wants
to jump into the next. I want to take a holiday. [Laughs.] You
can pretty easily get sidetracked by big paydays and working on
stuff that is of a lesser quality. And just get sucked into the
celebrity agenda. That’s not the way that I want to go.
There’s enough self-serving narcissistic wankers in this
business. I don’t want to become one of them.
Is it a challenge to get
into CG?
Karl Urban: It’s
just part of modern filmmaking that you’re always working
with elements that may not be present on the day. The interesting
thing working on this one is the fantastic work that Stan Winston
and those boys have done. We’ve all seen those monsters.
And they’re scary as hell. But the green screen is just
part of it. It’s part of modern filmmaking.
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