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Forget
Halo. Forget
Grand Theft Auto. Back in the day, there
was only one definitive, ass-kicking, glorious game of violence.
That game was Doom.
The granddaddy of first-person-shooters, the one that started
them all. As addictive as crack, but less wholesome. We cut classes,
we quit bathing, we forgot about dating—all to wield the
chainsaw and pump the shotgun. And the “BFG.”
Now, years after its heyday, “Doom”
finally hits the big screen. From Universal Studios and director
Andrzej Bartkowiak (“Cradle 2 the Grave,” “Exit
Wounds”), and starring The Rock and Karl Urban (Eomer from
“The Lord of the Rings”), “Doom”
intends to be a faithful adaptation of the classic game.
“Really?” you might
say. “When do they start shooting?”
Heh. You never would guess it
from the film’s publicity—or lack thereof—but
“Doom”
has actually finished shooting. Universal
has kept this puppy a veritable secret. No promotion. No trailers.
No teasers. Not even a one-sheet. Bartkowiak has been filming
in Prague, out of the limelight and out of the studio’s
crosshairs.
In short, for a big-budget release,
we know shockingly little.
Until now.
Earlier this year, I accepted
Universal’s invitation to visit the set of “Doom.”
I trekked out to snowy, gloomy, beautiful Prague, and had a chance
to interview The Rock, Karl Urban, and all the key members of
the special effects crew. In the coming months, we’ll be
sharing each of these interviews, plus a complete report on the
set, the story, and the monsters.
Some things, though, you should
know right away:
- 1. The tone: There’s
nothing soft or watered-down about “Doom.” In their
own words, the makers of the film are going for a “Hard
R.” Excellent news for Doomers.
- 2. The set: Every set, every
corridor, every weapon looks faithful to the game. The set is
a maze of dark corridors, steel-dungeony-looking hallways that
should be scary as hell. The arsenal of weapons includes several
nods to the game, including, of course, the BFG.
- 3. The effects: Bartkowiak
is using real models when possible, minimizing the employment
of green screens. For instance, the monsters have real monster
costumes—dark and creepy. The “Baron,” in
particular, looks like an “Aliens”-worthy creature.
Much more on him later.
- 4. The story: The script is
loosely based on the “Doom 3” videogame. Sometime
in the future, John Grimm (Karl Oben), Sarge (The Rock), and
a military -esque crew receive a distress call from a science
lab on the remote planet Olduvai. (No, that’s not a cologne.)
They teleport to Olduvai. Once on Oldvuai, they’re thrown
into a maelstrom of dimly-lit hallways, monsters, and bloodshed.
The setup might differ slightly from the game, but it’s
the same meat and potatoes.
- 5. The location: Don’t
worry. No part of “Doom” takes place in Prague.
The sets are all indoors—as befits the brooding game—and
have nothing to do with Czechoslovakia.
Who knows how this will play.
But one thing is for certain: “Doom” has an edge.
A gritty, R-rated, punch-you-in-the-jugular edge.
Check back soon for the complete
report.
“DOOM” IS SCHEDULED FOR
AN OCTOBER RELEASE
Questions? Comments? E-mail me
at jeff@latinoreview.com.
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